
#include <BCircleShape>

using namespace BWE;

BCircleShape::BCircleShape(float radius)
{
	_radius = radius;
}
BCircleShape::~BCircleShape()
{

}

void BCircleShape::setRadius(float radius)
{
	if (_radius != radius)
	{
		_radius = radius;
	}
}
float BCircleShape::radius() const
{
	return _radius;
}

void BCircleShape::render(BRender& render)
{

}
